16/08/09 18:28
PEAK NORMALIZER
When
digital recording first became popular many engineers liked the
fact that you could record a signal at a low volume and then raise
the volume to suit your needs after the fact. In the days of analog
recording the idea was to put as much signal onto the magnetic tape
as possible without going over into distortion. However engineers
then realized that because of the nature of digital recording, when
you record something quietly it uses fewer bits than a louder
signal. Therefore you still want to get a good strong signal when
you record in digital.
How Does it Work?
A
peak normalizer takes the loudest peak in the audio and raises it
to the predetermined level. It then raises the volume of all the
other audio relative to this loudest peak. The result is identical
to the original only louder. Here's something to remember, the
overal volume of each track is set by using the faders. If this is
the case why normalize at all you ask? Well let's say you have a
plugin that you want to use that has no input volume setting. You
might want to use the normalizer to change the volume of the audio
to match the input sensitivity of the plugin. This may also be
useful when sending a signal out of your computer to use with an
outboard effects processor, or if you want to take a raw guitar
signal and re-amp it. If the signal is too hot you might overdrive
the outboard gear if it's too quiet you might pick up some
noise.
Yeah but what does normalization actually do?
Well
really all it does (usually) is raise the volume! A typical
normalizer does nothing to the dynamic range. In a digital system
0db is the loudest you can go and so normalizing to 0db is probably
not a good idea. This is beacuse it leaves no headroom and the
second you compress or add anykind of dynamic effect you run the
risk of going over 0db and into digital distortion. Many
normailization plugins allow you to normalize to a certain volume,
so it's a good idea to normailize to a level BELOW zero like -6db
or -10db to give you some room for processing.
RMS
NORMALIZER
An RMS normalizer works with he average volume of the audio. This
type of normalizer is more commonly used for mastering but can be
used any time. RMS normalizers can also LOWER the volume. By using
an RMS normalizer on several tracks you can ensure that the average
volume will be consistent for all the tracks on a CD for
example.
Things
to keep in mind
Normalizing
the audio is not about making things louder in the final mix where
you will set the individual volumes of each track with the faders.
For me it's more about getting the audio to a level where you are
able to hear anything that might be wrong with the audio during
tracking when it's easiest to fix! There's nothing worse than doing
a mix and now that you have something as loud as you want it
there's noise and problems you can't get rid of. Or even worse,you
no longer have access to that musician or you have to pay the
musician to come back to re-record something. When I was working
more often in professional studios I would go back a few hours
after a tracking session and listen to the tracks one at a time
with headphones to make sure they were clean enough to use.
Louder does not always mean better, sometimes when you have
recorded a track and it's already at a good level you can just
leave it alone! You have to learn to use your own discretion here.
If you have something that's overly quiet it's usually a good idea.
Having said that I have worked with many engineers that normalize
absolutely everything, and some that never normalize anything! I
myself try to stay away from the extremes, so I use normalization
only on things that I feel are too quiet.
If you are looking to make something more even or increace the
apparent loudness of something, a compressor is probably a better
tool for that job.
Tags: normalizer, volume, Level, Audio
31/07/09 19:42
There are a few ways to approach microphone placement on an
acoustic guitar. The most commonly used method is to place an
electret or small diaphragm condenser mic a few inches from the
12th fret and second mic, usually a large diaphragm condenser
somewhere in between the sound hole and the bridge. I have also
this second mic placed at the bottom of the guitar facing the
bottom strap peg and even sometimes on the back of the guitar. This
however is not the only way to get a good sound.
If you happen to own a microphone capable of a figure 8 polar
pattern as well as one with a cardioid pattern you can do what is
known as a mid-side technique. This is more commonly used on pianos
but can be used in any situation where you’re looking for a more
spacious and ambient sound. This works especially well when you
want to capture a vocalist playing acoustic guitar in a very simple
live off the floor manner, when the goal is to make a recording
that sounds like the performer is in the room with you. To achieve
this simply take your figure 8 pattern microphone that is facing
your subject and turn it 90 degrees. Then take your second
microphone and aim it directly at your subject and make your
recording with each mic on its own mono channel. Take the figure 8
track and make a copy of it. Pan the original track hard left and
the copy hard right. Next invert the phase on the copy track. Leave
the other microphone’s track panned center and viola! This might
not be the ideal way to record all the time but I think you’ll
agree its definitely a cool sound to use when it’s
appropriate.
Another method is the old XY axis, using two microphones that have
a cardioid pattern placed one atop the other forming an X. This
produces a very nice stereo image and can be adjusted to be more or
less ambient simply by placing the microphones closer (more direct)
or further away for a more ambient sound.
And hey experiment! Try placing microphones out in your room. Try
hanging a PZM mic on a wall or blu tack it to a window and play
into the window! I really feel that this sort of experimentation is
what is sorely lacking in today’s plugin, preset-centric, over
compressed, dynamic lacking music world!
But perhaps I am the only one,......
Tags: Recording, Acoustic Guitar
14/07/09 01:41
Beds, Overdubs, Mix, Redux
Some of us produce music without a band or are lacking some of the
needed musicians to make up the usual band unit. My advice for
those of you in this situation is this. The closer you stay to this
format the easier your life is going to be. If you are a
programming drums lay down a click track first and play your
instrument to click and then lay down the drums, then add the other
bed tack elements until you have at least the bass guitar and
drums. Then proceed to your overdubs. It sounds too simple to have
to be explained but you'd be shocked by the number of times I am
asked to help someone with a recording project only to find that
the problem they are having is that the entire track is completed
except for the drums because they just can't seem to find anyone
who can play in time with it!
Why Does it
Work?
Well, in laying down the drums first you lock into a framework that
is then finalized. There's no adding a few bars or taking some away
as drums are difficult to edit. This forces you to think about your
song structure BEFORE you build up the track and decide that 2
minutes is a little long for a guitar solo. I once had a recording
session where the client insisted that he just record his voice and
guitar to a click track, and I was to build up the track from
there. He played the song three times and I recorded it. The
Structure of the song was different all three times and third take
was a minute and half longer than the first. I ended up learning
the song, making the structure decisions for him and then had him
back to sing to my new version of his song. At the end of the
session the client was amazed how much better things went!
Recording is a process no different from baking a cake or designing
a better tube sock. The right decisions made in the correct order
almost alway give you the best result. In fact I have found that
adhering to this strict method of recording actually gives me more
freedom and flexibility in terms of what I can do with the layering
of the tracks. It also almost always gives you better performances
from vocalists and other soloists when they can give their
performance while hearing a nearly completed mix in the
headphones.
Tags: Beds, Overdubs, mix
14/07/09 01:28
The “Live Room”
This room has to sound as “natural” as possible, so you definitely
want a carpeted floor, and neutral wall material, drywall is good,
with some fort of diffusion type wall treament. If you find that
instruments or sounds with a lot of bass sound overly boomy then
bass traps may come in handy. You can use egg crates for diffusion
and cardboard boxes stuff with foam rubber or insulation and or
shredded paper to make your own bass traps. Please keep in mind
that these items are highly flammable and this is reason enough to
use store bought acoustic treatments as most of them are fire
treated and will not support a flame.
Isolation is the
Key
The main reason for a 2 room setup is
being isolated from the direct sound of the performance as it's
being played. What you are most concerned with is the sound that's
coming through the microphone. This way you can hear any noise or
distortion in the sound as well as beginning to shape what the
final sound of this performance will be. When you are isolated from
direct ambient sounds of a drum kit you can make better decisions
about where to place microphones apply some compression to even out
the volume of the kick and snare drum and generally shape the sound
of the kit as you record these sounds. This is very important for
those operating demo studios where time is money. This also helps
ensure that a great performance won't have to be scrapped because
of a technical problem that results from you not being able to hear
a problem in the first place. This of course is less critical if
you are recording your self or your own band and you have unlimited
time for re-takes. If you are a hired gun recordist you should
always strive for the situation where you are always waiting on the
client, but the client is never waiting on you.
If you only have a one room setup, the best way to compensate is to
develop you own standard way of getting a fairly neutral sound
recorded that you can play with in the mix. It's best to record dry
sounds and use plugins or patch in outboard gear to add effects
afterwards. You may also want to master the art of re-amping your
guitars. This involves recording a plain jane guitar signal into
your recording rig and then routing that signal back out to an
amplifier with a microphone on it. There are also many plugins that
allow you to make great sounds from an un-effected dry direct
guitar. I personally always seem to prefer the sound of an actual
microphone on a real guitar amp!
Tags: Home, Recording, Live, Room
14/07/09 01:23
The Control Room
A basic home recording setup usually consists of a computer system,
some sort of computer interface and speakers. A pair of speakers
that are connected to an external amplifier that runs off your
computer is the ideal situation. There are also a wide array of
powered speakers on the market that will work for this application.
Ideally you want the left and right speaker and your head to form
an equilateral triangle with the tweeter on the speaker at ear
level.
An easy way to measure this it to measure the distance between the
speakers and then sit that far back from them. Start with the
speakers facing straight ahead, and then as you listen to something
that is well recorded tow in the speakers until the singer or lead
instrument is well focused between the two speakers. This will give
you the ideal tow in, once you have this set don’t move the
speakers! If there are bass and treble controls on your amplifier
or speakers you will want to switch them off or put them in the
center or detent position so they have as little effect on the
overall sound as possible.
Next you must determine if mixes done in this room will translate.
In other words, is the sound you hear from your speakers in this
particular room accurate? Does the room have a bright or dark sound
to it? If you are lucky you have a fairly well balanced sounding
room, but how do you tell?
Scoping Your
Room
Scoping a room involves playing pink noise through your system and
using a spectrum analyzer to ensure that your are getting a flat
response. The characteristics of your room may cause sounds in it
to be bright, dark, muddy or boomy. The odds are that this room in
your house was not designed for sound. You do however want your
mixes to translate well and sound good on stereo systems in other
places and so we use the process of scoping the control room to
ensure this.
What you need to do is create some pink noise and play it through
your speakers. Don’t use white noise because it has more 1KHZ than
other frequencies. Pink Noise has all frequencies from 20Hz to
20KHz in equal amounts. Next you will connect a microphone to your
system and place it where your head will be when you are sitting at
your system. Basically you have the pink noise recorded and the mic
is setup as if you are going to record it. Next you will find the
spectrum analyzer plugin and apply it to the track you are using to
“record the microphone (Most computer recording software packages
have them). Next you will look at the analyzer to determine what
frequencies you need to boost and which you have to cut. You will
then use a graphic equalizer plugin setup on the overall stereo
master tracks to adjust the sound until you have as even as
possible a balance of Lows, mids and highs. Once you have this
setting you will save it as a preset and call it up whenever you
begin a new mixing session. You always want it to be the last thing
on the Master Stereo channels and this should be the first thing
you do before anything else. This will save you valuable time in
the future.
Tags: music, Home, Recording
14/07/09 01:20
Pro Recording
In a professional recording situation you have three separate and
distinct groups of people working to create a finished product. You
have the technical element, the recording engineer and assistant
engineers. Then there is the production staff who oversee the
budget and organize the personnel and are usually there to
represent the client whether that be the band itself or the record
label to which they are signed. Lastly you have the most important
group of people, the musicians, songwriters, in short the
talent.
Home
Recording
In the home recording setting in many cases YOU are all of the
above! You are Engineer, Producer, Talent AND Client! In order to
produce the best possible recordings you must master some of the
skills in each of these areas. This especially true if your goal is
to eventually open your home studio to the public or build a more
professional studio for profit. When you are deciding what
instrumentation to use, what equipment to buy, what the order of
the songs will be on the finished CD and how everything will be
paid for you’re in “Producer Mode”. When you’re deciding what mic
to use to best capture an instrument, which frequencies must be
boosted or cut in order make a vocal cut through the mix you’re in
“Engineer Mode”. While you’re writing the songs and playing the
instruments you’re in “Talent Mode” . If you think about recording
in these terms as you develop your own personal process of
recording, you will begin to see the process as a whole and this
will enable you to anticipate how what you do in the planning
stages of your recording will effect the tracking and mixing
process.
A
Studio Setup
What you need to create is a controlled environment, a control room
if you will. There are 2 reasons it’s called a control room. The
first reason is that where all the controls are housed, your
computer, mixer and other recording equipment. The second is more
scientific. In science the concept of a control is a known quantity
to be used as a basis of comparison. In this case your control room
will be setup so that there is an even balance of low, mid and high
frequencies. This will allow you to more accurately judge the
characteristics of the sounds that you monitor before you record
and the sounds you playback once they are recorded. You need to do
this so that your final mixes will sound the way you intended them
too when played back on other systems in other places. This very
important step is overlooked by many home recordists and this is
why many home recordings sound unprofessional.
The other room in a typical studio setup is referred to as the
“Live Room” or “Studio Floor”. It is a good idea for this room to
be treated with materials that absorb sound. The reason for this is
that it is ideal for microphones to capture the direct sound from
what you are recording with as few reflections as possible. This
sound dampening material also serves to minimize outside sounds
from finding their way into your recordings.
By isolating these two rooms from one another you are able to use
tools like compression and equalization to get the sounds close to
the way you want them to be in the finished product right from the
word go. For this reason it comes in handy to have an accurate idea
of what the final mix will sound like. It also comes in handy to
have a track sheet where you map out exactly what instrumentation
you are going to record, in what order and which tracks will need
to be recorded in stereo as opposed to mono. Not everyone has two
rooms to work with and so the recording and mixing method must be
altered a little but some people may prefer to record in a single
room.
Tags: Home, Recording, Digital
01/06/09 01:35
Production for
Singer/Songwriters
One mistake I see made time and time again is the mismatching of
what the CD sounds like with the live show sound. I once attended a
live performance by a band called Andrew Bird’s Flaming Bowl of
Fire. They were fantastic live, a really good band the drummer was
especially good. They were so good that I forked out 20 bucks for
the CD. I can’t remember the name of the CD right now because I
threw it in the garbage! Why would I do such a thing? Well it’s
simple, the CD was a flaming bowl of crap! NONE of the people that
were part of the live show actually played on the CD save Andrew
himself and the entire thing was recorded live IN MONO on one track
with one microphone. The microphone was an old 40’s RCA ribbon
microphone or something. Needless to say that the live show was in
no way a fair representation of what to expect on the CD. That was
almost 10 years ago and yet it was enough of a piss-off that I
remember it vividly today.
Another example, a client of mine, a singer-songwriter who plays
acoustic guitar hired me to record a project. We talked at length
for what not only seemed like but WAS years about the project. When
the actual recording started I thought it was important for his
vocals and guitar to be most prominent and that he should avoid
adding much more than a bass guitar and drums. This was because I
new he planned to play solo acoustic live shows rather than perform
with a band. For the recordings he hired and paid thru the nose for
a top shelf drummer and bass player. This lead me to believe that
he and I were on the same page production wise.
A while later I get a copy of the finished product. My client had
decided to go in a completely different direction. He gave the
tracks to a producer/keyboard player who essentially whacked off on
the songs to the point where the final mix made keyboards the stars
of the show. Not only that he buried the drums and the bass in the
mix which had the effect of making it sound like the project was
that of a keyboard playing singer/songwriter! I told him as much
because I respect clients enough not to lie about what I think. The
end result was that anyone who enjoyed the CD was disappointed with
the live show and vice versa.
Years later I was asked to revisit the project in order to create
mixes that were pretty much exactly what I had originally suggested
they be. I declined. It was too late for this project. This
performer had a limited window of opportunity for this project and
his music to be noticed and that window had slammed shut. Last I
heard he was trying to be a concert promoter or something. I
haven’t heard from him or about him since.
The moral of this story is to make sure that your recordings make
it apparent who you are and what you do. Don’t be afraid to make it
obvious. I know you might be afraid of your voice and want to put a
ton of other things in the mix but it won’t work. The project is
about YOU full stop. As such it needs to highlight your talent and
give an idea of what might be to come at a live show. A simple
arrangement lends itself better to backing tracks as well, should
you choose to use them. Simple recordings also have more of a
timeless quality to them especially ones that feature acoustic
guitars.
The best advice I can give to singer songwriters who record
themselves is to learn to make a big sound with only a few
instruments. Get really good at making a full sounding mix with
just your guitar and vocal. Unless you’re extremely versatile with
your guitar stylings a whole CD of vocal and one guitar can get to
be a bit much, so by all means add bass and drums. Put some strings
or an organ in the background. Just keep in mind that you are the
star of the show here, so don’t bury yourself in added clutter
especially when you can’t reproduce it in a live show
setting.
Tags: singer, songwriter, music, production, tips, ideas